Sunday 13 October 2013

Redemptive Violence vs. Redemptive Hope

In his essay “Facing the Myth of Redemptive Violence" theologian Walter Wink sharply contrasts the Babylonian creation story, the Enuma Elish from circa 1250 BC, with the creation story of Genesis and shows how the traditional myth reinforced the violent foundations of many ancient societies:
In the beginning, according to the Babylonian myth, Apsu, the father god, and Tiamat, the mother god, give birth to the gods. But the frolicking of the younger gods makes so much noise that the elder gods resolve to kill them so they can sleep. The younger gods uncover the plot before the elder gods put it into action, and kill Apsu. His wife Tiamat, the Dragon of Chaos, pledges revenge. 
Terrified by Tiamat, the rebel gods turn for salvation to their youngest member, Marduk. He negotiates a steep price: if he succeeds, he must be given chief and undisputed power in the assembly of the gods. Having extorted this promise, he catches Tiamat in a net, drives an evil wind down her throat, shoots an arrow that bursts her distended belly and pierces her heart. He then splits her skull with a club and scatters her blood in out-of-the-way places. He stretches out her corpse full-length, and from it creates the cosmos... 
In this myth, creation is an act of violence. Marduk murders and dismembers Tiamat, and from her cadaver creates the world. As the French philosopher Paul Ricoeur observes, order is established by means of disorder. Chaos (symbolised by Tiamat) is prior to order (represented by Marduk, high god of Babylon). Evil precedes good. The gods themselves are violent. 
The biblical myth in Genesis 1 is diametrically opposed to all this (Genesis 1, it should be noted, was developed in Babylon during the Jewish captivity there as a direct rebuttal to the Babylonian myth). The Bible portrays a good God who creates a good creation. Chaos does not resist order. Good is prior to evil. Neither evil nor violence is part of the creation, but enter later, as a result of the first couple’s sin and the connivance of the serpent (Genesis 3). A basically good reality is thus corrupted by free decisions reached by creatures. In this far more complex and subtle explanation of the origins of things, violence emerges for the first time as a problem requiring solution.
In the Babylonian myth, however, violence is no problem. It is simply a primordial fact. The simplicity of this story commended it widely, and its basic mythic structure spread as far as Syria, Phoenicia, Egypt, Greece, Rome, Germany, Ireland, India, and China. Typically, a male war god residing in the sky fights a decisive battle with a female divine being, usually depicted as a monster or dragon, residing in the sea or abyss (the feminine element). Having vanquished the original enemy by war and murder, the victor fashions a cosmos from the monster’s corpse. Cosmic order requires the violent suppression of the feminine, and is mirrored in the social order by the subjection of women to men and people to ruler. 
After the world has been created, the story continues, the gods imprisoned by Marduk for siding with Tiamat complain of the poor meal service. Marduk and his father, Ea, therefore execute one of the captive gods, and from his blood Ea creates human beings to be servants to the gods. 
The implications are clear: human beings are created from the blood of a murdered god. Our very origin is violence. Killing is in our genes. Humanity is not the originator of evil, but merely finds evil already present and perpetuates it. Our origins are divine, to be sure, since we are made from a god, but from the blood of an assassinated god. 
Human beings are thus naturally incapable of peaceful coexistence. Order must continually be imposed upon us from on high: men over women, masters over slaves, priests over laity, aristocrats over peasants, rulers over people. Unquestioning obedience is the highest virtue, and order the highest religious value. As Marduk’s representative on earth, the king’s task is to subdue all those enemies who threaten the tranquility that he has established on behalf of the god. The whole cosmos is a state, and the god rules through the king. Politics arises within the divine sphere itself. Salvation is politics: the masses identify with the god of order against the god of chaos, and offer themselves up for the Holy War that imposes order and rule on the peoples round about. 
In short, the Myth of Redemptive Violence is the story of the victory of order over chaos by means of violence. It is the ideology of conquest, the original religion of the status quo. The gods favour those who conquer. Conversely, whoever conquers must have the favour of the gods. The common people exist to perpetuate the advantage that the gods have conferred upon the king, the aristocracy, and the priesthood. 
Religion exists to legitimate power and privilege. Life is combat. Any form of order is preferable to chaos, according to this myth. Ours is neither a perfect nor perfectible world; it is theatre of perpetual conflict in which the prize goes to the strong. Peace through war, security through strength: these are the core convictions that arise from this ancient historical religion, and they form the solid bedrock on which the Domination System is founded in every society.
Societies and cultures founded on this bedrock, whether ancient or modern, are without hope - the powerless subject to the powerful in all things.

The Christian story, however, is built on hope, a “slave revolt in morality" in the words of David Bentley Hart. For as Christ says: Whoever would be great among you must be your servant, and whoever would be first among you must be slave of all. For even the Son of Man came not to be served but to serve, and to give his life as a ransom for many" (Mark 10:43-45 ESV)